Time for another quick update. In our weekly development meeting we went over a number of things and made reasonable progress on several fronts. Astera is working hard on some of the finer details of the interfacing aspects of the engine and codebase; Dasharyn has been working on a few more pieces of concept art (I know drooling to see aren’t you?!?); Rhaen has been fighting to try and keep up with notes on our often random and very… ADHD like discussions and I’ve been working on finishing up some key astrometric calculations which are needed to work out some of the finer points of the game. Such as, how long is a day or year? How bright is our star? How hot is the planet? Yes yes, trivial to some I know. I’m sure there’s plenty of people who are thinking “what the hell? Just pick some numbers and go with it.”, well, I would, but that would be too easy and why would I do something like that when a few calculations later I have mechanics that will help guide some of the finer points of the game?
Enough rambling of that.
One of the biggest changes that has come about as a result of our last meeting is a bit of a split in projects. After some discussion it was agreed that our efforts really needed to be split into three different projects since we really have three separate parts to the entire project with three separate functions. The split has yielded:
Project 2 – EDEN Codebase
Project 3 – Covenstead RPG
MuGears, as mentioned previously, is the Engine that drives the game. It is the core of the connections to other parts of the game and determines how they can interact.
EDEN is the codebase that the game runs on. This contains all the game mechanics and dictates how players can interact with each other and the RPG itself.
Covenstead is the actual game. This is the content, the world, the objects, the items and everything that goes along with it.
We feel that this approach will help us to better organize information as well as help to define and organize the structure of development throughout the games operations and down the road, allow us to be more granular with access to different portions of the projects as we explore the possibility of adding more members to the development team.
Now, since I have worked out some of our worlds statistics I thought that I would share a few of them (Disclaimer: details subject to change if we see a need).
The star that our world orbits, called Remion. Remion is a blue sub-giant. Since it rotates at a moderate rate there is only a slight difference in the radius of the star at the poles vs. at the equator. Because the star is so luminous and its temperature quite high the habitable zone for this star is large, but also starts further away at ~2-5AU. The planet Pyrian is located ~3.5AU from Remion. The planet Kinatus is located ~7AU from Remion. Viewing the star through the atmosphere of Pyrian the star would appear to be slightly bluish in color. Pyrian is the name of the world which is inhabited. Its year is actually 3.8 times longer than the Earths. So it takes Pyrian 3.8 years to orbit Remion. It is a bit larger as well with a circumference of nearly 44,000 km but rotates slightly slower (1044 km/hr) causing Pyrian to have a 42 hour day (1.75 times that of an Earth day). It has two moons and given its extra radius (even though it is slightly more massive) the gravity on the surface is nearly exactly that of Earths. And that is what is known so far. The rest of the calculations are currently being worked out and I’m sure will be complete in the near future allowing us to put together a reasonable time system for the game.
I think that’s enough rambling for this update so make sure to keep checking back as we push forward with development and closer towards making Covenstead a reality.
